O meni
Zdravo, ja se zovem Pavle Nikolic... Rodjen sam u Beogradu, glavnom gradu bivse Socijalisticke Federativne Republike Jugoslavije a sada glavnom gradu Srbije. Posle zavrsene osnovne & srednje skole nastavio sam svoje obrazovanje studirajuci filozofiju na Filozofskom fakultetu Univerziteta u Beogradu. Zavrsio sam & nekoliko kurseva iz programiranja, umetnosti & 3D modeliranja. Imam veliko iskustvo u koriscenju razlicitih programa za kreiranje 2D & 3D sadrzaja a takodje sam koristio i mnoge programe namenjene iskljucivo 3D animaciji... Programi za kreiranje 3D sadrzaja: Blender, 3D Game Studio WED & MED, 3D Studio Max, Maya, True Space, Wings 3D, Zbrush, DAZ Studio, Poser, FragMotion, MilkShape 3D. Programi za kreiranje 2D sadrzaja: Paint.NET, Photoshop, IrfanView, Paint, Gimp. Programi za kreiranje aplikacija: 3D Game Studio, Borland, Microsoft Visual Studio, Game Maker. Voleo bih takodje da naglasim da sam veliki podrzavalac otvorenog softvera & koncepata koji promovisu slobodan, neogranicen pristup izvornom kodu svake aplikacije. |
About me
Hello, my name is Pavle Nikolic... I was born in Belgrade, the capital city of former Socialist Federal Republic of Yugoslavia and now the capital city of Serbia. After finishing elementary & high school I continued education with studying philosophy at the Faculty of Philosophy, University of Belgrade. I also took several courses in programming, art & 3D modeling. I have a lot of experience in using various programs for creating 2D & 3D content and also have used many of the strictly 3D animation oriented programs... Programs for creating 3D content: Blender, 3D Game Studio WED & MED, 3D Studio Max, Maya, True Space, Wings 3D, Zbrush, DAZ Studio, Poser, FragMotion, MilkShape 3D. Programs for creating 2D content: Paint.NET, Photoshop, IrfanView, Paint, Gimp. Programs for creating applications: 3D Game Studio, Borland, Microsoft Visual Studio, Game Maker. I would also like to add that I'm a big supporter of open source software & concepts that promote free, unrestricted access to the end product's source materials. |